using System.Runtime.CompilerServices;
using Triton.Game.Mapping;

namespace Triton.Game.Abstraction
{
	public class HistoryChildCard : HistoryItem
	{
		[CompilerGenerated]
		private Triton.Game.Mapping.HistoryChildCard historyChildCard_0;

		internal Triton.Game.Mapping.HistoryChildCard HistoryChildCard_0
		{
			[CompilerGenerated]
			get
			{
				return historyChildCard_0;
			}
			[CompilerGenerated]
			set
			{
				historyChildCard_0 = value;
			}
		}

		internal HistoryChildCard(Triton.Game.Mapping.HistoryChildCard backingObject)
			: base(backingObject)
		{
			HistoryChildCard_0 = backingObject;
		}
	}
}
